Lost Colony’s Major Patch Lands as Palaeoctopus Waits in the Depths

Studio Wildcard’s May 2 Community Crunch 505 was chiefly a live-game update for ARK: Survival Ascended: a major Lost Colony patch arrived with broad changes to progression, creature handling, boss access, mission stability, performance, and console-specific issues. It also introduced Palaeoctopus as a confirmed future creature for Genesis Ascended Part 1. The important distinction is timing: the post confirms the creature is planned to arrive with that expansion, but it does not establish Palaeoctopus as currently playable or confirm that Genesis Ascended Part 1 has released.
For players already established on Lost Colony, the update is designed to make several of the DLC’s most troublesome activities less frustrating while also giving long-term survivors clearer reasons to continue engaging with its progression systems. The patch’s scope is unusually broad, reaching from PvP base defense and outpost missions to transfers, platform-saddle rules, visual problems, and crashes.
Palaeoctopus Is Confirmed for a Future Genesis Arrival
The community-voted Palaeoctopus aquacaptor is positioned as an ambush-focused ocean predator that can use coloration to conceal itself, seize two targets in its tentacles, and break through tough protection with its beak. Studio Wildcard also describes an underwater escape option: it can blast threats away and rapidly propel itself with its siphon. Its tentacles will allow it to climb vertical surfaces out of the water, though it will be less nimble once on land.
Taming it is intended to be hazardous rather than a standard knockout process. Survivors will need to allow the animal close enough for its bite, then administer narcotics while avoiding its beak. A successful tame provides practical utility beyond combat: the creature can be encouraged to produce ink in different colors, and its climbing ability should offer a way to traverse cliffs, walls, ships, and platform saddles. Those are confirmed design details for its eventual arrival, not confirmation of present-day availability, price, or wider Genesis gameplay systems.
Progression, Taming, and Mobility Receive Meaningful Changes
The live Lost Colony patch adds repeatable Global Milestones for survivors who have already completed the ordinary milestone track. A rotating group of higher-tier tasks can now be repeated for experience that scales with player level. Mounted players can also pass a share of that experience to their ridden creature, creating a useful incentive to bring a mount into endgame progression rather than leaving it behind.
Equipment Traits also gain a new upgrade path in the Megalab: ten traits from a lower tier can be combined into one of the next tier. That gives otherwise low-value drops a more tangible purpose. Elsewhere, Ossidon taming requires roughly 30 percent fewer creatures to roll up, with a larger reduction at lower levels; Gigadesmodus can move backward; Malwyn receives a traversal teleport; and Gloon’s chargelight can be toggled remotely with the Clap emote.
Several changes directly address movement and building friction. Players caught sliding or lodged on inclines now have access to a larger jump to help escape terrain traps. Solwyn’s Ice Bridges can be placed near enemy structures, while PvE players can destroy them through the MUW to limit potential obstruction problems. Lost Colony loot crates can now offer Boss Teleporter crafting as another route into the boss encounter, and the Tribe Tower Element bonus is correctly applied during that fight. On Official PvP servers, Template Building with the Clipboard & Hammer is no longer permitted on platform saddles; unofficial hosts retain control through the PreventTemplateOnSaddle=True setting.
Bosses, Outposts, Transfers, and Performance Are the Patch’s Core
The most consequential fixes are concentrated in areas where failure can cost players time, resources, or progression. Studio Wildcard addressed enemies becoming trapped in structures during the Lost Colony boss fight, erroneous anti-mesh triggers and a stuck location in its arena, and the ability to possess sleeping Thralls during the Lost Queen battle. The patch also corrects the Tribe Tower bonus during the boss encounter, making its intended benefit dependable.
Outpost missions should be less prone to disruptive stalls and AI failures. The update reduces the initial client hitch when entering an outpost, fixes server stalls when missions begin, corrects mission timers in single-player, and addresses enemies falling into the mesh, getting stuck, or failing to return to their mission space. Survivors can also quick-mount again after placing structures during an Outpost Defense mission. Tamed Thralls should no longer reset to Follow after a server restart, while Possessed Thralls are prevented from using AI weapons when ordered to attack.
Transfers and large builds receive attention as well. The patch resolves transfer failures after incompatible items are automatically dropped and reduces profile-data bloat associated with transfers. It also tackles the substantial performance impact from demolishing heavily snapped structure networks. Other practical corrections include Veilwyn water pathing, weapon use while grabbed by Aureliax, Armadoggo overspawns on Extinction, several platform-saddle and creature interaction bugs, crafting problems, interface issues, and visual improvements underwater.
Console Fixes Round Out a Live-Service-Focused Update
Console players receive a substantial share of the maintenance work. Xbox fixes include Lost Colony shadow behavior and an intermittent player-blinking issue. Xbox and PlayStation 5 players receive fixes for the Whisperwind Crag green overlay, lingering snow effects, and low frame rates when looking upward on Lost Colony. On PlayStation 5 specifically, the patch addresses texture corruption affecting characters, creatures, and structures, alongside a Clipboard & Hammer template-deletion problem. The update also fixes a crash connected to dynamically downloading mods and a single-player Scorched Earth ascension crash.
Community Crunch 505 additionally set out the next immediate creature-focused plans at the time: an Araneo TLC was scheduled to begin on May 19, with Burrowbuck planned as the first creature in Fantastic Tames: Season 1. But the live, player-facing result confirmed by this announcement is the Lost Colony patch. Survivors should treat Palaeoctopus as a detailed preview of a future Genesis addition while taking advantage of the update’s newly improved milestone loop, easier Ossidon preparation, more reliable boss and outpost sessions, and targeted performance repairs now.
Sources
- Studio Wildcard — Community Crunch 505: Deep Dives & Technical Strides. What’s Surfacing Next!
- Studio Wildcard ARK News
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